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The displacement switches in the material and settings are both on. Also tried increasing the amount, using 2d displacement, and normal displacement. I have tried reversing faces with no luck. I have tried applying the texture to just the component, then to all faces inside the component. The problem I am having is the preview pane (wall close-up) shows the displacement correctly (albeit with some distortions in the corner edge), however it renders flat in the VRFB. The second way is adding the Vray Displacement Mod modifier and linking a map from Material Editor to the Texmap slot (as. The first is to set it in Render Setup (V-Ray) -> Settings -> Default displacement in conjunction with Material Editor -> Maps -> Displace. I then added a displacement attribute, and slotted the gradient texture to it. There are two methods of setting up displacement maps in 3ds Max and V-Ray. I then configured a gradient black to white texture, rotated the texture placement to horizontal and set the repeat value to 6 (to match the wood planks bitmap). To create this material, I have tried using a default wood plank material and also a generic material with a simple diffuse color. I made one box a component and the other I left a stand alone object. To experiment with this and other features, I simply started a new model with a couple boxes extruded. I am using Sketchup Pro 2020 and Vray Next (still in trial period), and I am trying to get displacement to work correctly, specifically to create a lap siding material.
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